GRAY WALLPAPER

On February 2, 2007, however, it was announced that the game had been delayed indefinitely. This was said to be due to management problems. EA worked with Pandemic Studios to create The Lord of the Rings: Conquest instead. Players were to be given the option to choose to play as either a Man, a Dwarf, an Elf or a Hobbit. The ultimate aim of the game was to become a hero allied with the White Council. Included with the July 13, 2006 announcement was the information that since EA held the game development licenses to both Tolkien's books and the New Line film trilogy, the game was to be based on both, like The Battle for Middle-earth II. Initial details were limited about the game, but the official site contained art, pictures of the team working on this game, forums, a wallpaper, and a designer's diary feature (which included, at first, only humorous "behind-the-scenes" videos which purported to share design details but which were "accidentally" out-of-focus or otherwise unintelligible. The website also contained a letter from the game's executive producer Steve Gray: Project Gray Company was the game's working title which was to be a new offering in EA's series of videogames inspired by Tolkien's books and Jackson's film adaptations. The Lord of the Rings: The White Council was a role-playing video game that started development at EA Redwood Shores. It was to be based on the high fantasy novel The Lord of the Rings by J. R. R. Tolkien, however on February 2, 2007, EA announced that the game had been put on an indefinite hiatus, and to date no further information has been released.

Popular Posts

Total Pageviews